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Media Matrix & Media Assets: An Overview
Over the past 10 to 20 years, almost every aspect of marketing and communications, everything from print to video broadcasting has been transformed and ported into the digital realm. The specialization and expertise that once encompassed each industry has been homogenized into simple and inexpensive technologies that all reside on a common platform of personal computers, cell phones, inkjet printers and iPods.
What used to cost hundreds of thousands of dollars in equipment has been reduced ten-fold while the ability to communicate across vast networks is increasing ten-fold. Simply put, analog is going out, digital is coming in. Fiber optics are quickly replacing copper wire, and availability for any information on any device, just about anywhere, has become commonplace.
This forces everyone to reconsider and readjust their thinking about the very nature of communications, what they once required to produce and deliver, what are the possibilities now, and where they are headed into the future.
The Three Elements of Media
Images, Sounds and Words are the very elements of communication. From these three basic elements all other types of media communications are realized.

The Two Types of Media
Media can be categorized as Static (a single projected instance in time) or Active (numerous projected instances over a finite period of time). This is perfectly illustrated in the visual (Image element) as the difference between photography and videography. In music (Sound element) it is the difference between a printed score and the actual performance of the same. In words (Word element) it is the difference between a written document and person reading the same document.

Media, Time, and Shelf-Life
Media can be communicated in Fixed or Actual time. Print pieces are “fixed” in the moment the ink is applied to the paper on the printing press. It cannot be changed. What is communicated at that moment in time may or may not be true depending upon all the variables on which the facts are based, and data can become less reliable the further it moves into the future. On the other hand, live video is projected in actual time. Although it is a real time source of information, it is not able to continually project it’s communication without the aid of retransmission. Information then becomes measurable in terms of it’s shelf-life. (How good is the message being communicated for what length of time?)

The revolution of the Internet has become the gray area that falls between Fixed and Actual time communiqués. It has the ability to project all forms and types of media including the new element of interactivity.
Interactive Media
The power of interactive media is that it facilitates the communication between the sender and one or more receivers in an ongoing interactive fashion. The source (sender) of the communiqué is able to host its message indefinitely and drive traffic to the point of reception (receivers). Sender and receiver can interact via email and other communication mechanisms.
Roles of a Media Asset Manager
The Media Asset Manager (MAM) is a unique position in that he directs, conceptualizes, creates and produces all marketing and communications deliverables. He works with the executive team to establish policies, practices and tools to develop and maintain the desired image or brand identity.
The MAM’s role is three-fold:
As Director, he owns the marketing strategy and execution of marketing/communication objectives. He develops the strategic overview to messaging, the cultivation of market-reach concepts, and the internal communication mechanisms for the smooth flow of marcom in day-to-day operations.
As Producer, he takes on the creative design and production of all internal and external communications and marketing endeavors. He is responsible to refine and maintain a consistent brand and style guide which increases personalization, message relevance and timeliness as well as integrates channel delivery across web, email and print, video and exhibits, signage and any other media. He works directly with vendors to fulfill the demands of media production, fabrication, duplication and fulfillment. He fills numerous roles typically employed in the production process:
Creative Director: meet and collaborate with officers and/or personnel boards, teams, or individuals as necessary to determine the scope of a project in creating concepts to
final delivery.
Art Director: meet with the Creative Director, and other Officers as deemed necessary by the contracting personnel to discuss the scope of the project, the services necessary for completion of the project, the specification of deliverables, time lines and deadlines, signatures for sign-offs, final delivery and invoicing.
Designer: create new concepts for brands, composition, storyboarding, templates, sketches, roughs, etc.
Production Artist/Layout: execute electronic design on the Macintosh computer. This stage is usually linked directly to Production.
Illustrator: create vector or raster based illustrations including spot graphics, chart matter, form matter, maps and any other visual matter that is not photographic.
Photographer: research stock photography and/or create original photographs (digital format only). This includes execution of Photoshop manipulation, retouching, sizing, formatting and preparation of files for use in media production.
Information Architecture: create process maps, website architectures, navigational schematics and schemes, linear and non-linear program flow diagrams for presentations, video segments, animations, etc.
Sound Designer: composes music, creates sound effects, live and multitrack recordings and handles musical and voice-over talent for inclusion in video segments, flash animations, presentations, etc.
Programmer/Developer: creates code for HTML pages, CSS, Javascript modules, scripts, actionscript for Flash modules, containers for flash animations, code for audio and video streaming modules. He works with engineers and IT to establish communication mechanisms toward fullfillment.
UI Designer: creates sketches and comps for the production of webpages and interactive applications for HTML, Flash, Powerpoint and other interactive modules.
Administrator: Administer proposals, contracts, Release of Rights, invoices, photocopies, prints and fabrications and monitor business functions.
As a Communications System Technician, he is responsible for the purchase, maintenance and upgrading of hardware and software that comprise those systems.
Skillset of a Media Asset Manager |